Salem Village · October 1692
A friend hangs for a confession she never made. You hold the proof — a letter that could clear her name, or send you to the gallows beside her.
The truth is the most dangerous thing you own.
“They hanged Bridget Vane on a Tuesday, and by Friday the village had gone back to buying her mother's lavender soap as though the gallows had been a rumour. I have not forgotten.” — The opening lines
Listen, choose, and live with what follows.
The story is narrated aloud and revealed word by word, over original music and the sounds of the village. Prefer to read at your own pace? Turn narration off and the full text appears at once.
Hide the letter, burn it, or carry it into the hearing. Every decision branches the night — there is no undo, and the village is always watching.
Eighteen endings wait at the end of your choices — escape, confession, betrayal, the gallows. Replay to find the paths you didn't dare take the first time.
A hand-authored branching mystery, built for the way you want to play it.
Your decisions reshape the night and decide who lives, who hangs, and who you become. No two paths to dawn are the same.
Every line is performed and revealed word by word, scored with original music and ambient sound. Or read silently — it's your choice.
From a quiet escape north to a confession on the meeting-house floor, each ending is earned by the choices you made to reach it.
The complete story is written and narrated in both English and Spanish. Salem follows your device language.
Play anywhere — no connection required. Your progress and discovered endings sync across your devices through iCloud.
No accounts, no ads, no analytics, no tracking. Your story stays on your device. Privacy by design.
Hand-crafted scenes carry you from the hearth to the hearing room to the road out of town.

The Hearing Room

The Letter

The Gaol

The Road North
Play the first act at no cost. Unlock the rest of the story with a single purchase — no subscription, ever.